20 - Half-Life (PC)
Half-Life was one of the first games ever to make me almost afraid to continue
playing. For its time it had some of the most amazing amtophshere and ambience
I'd ever experienced in gaming. It also had some of the most fun and
intense combat situations I'd ever been in and AI that STILL holds up
to this day. More so than its disappointing sequel.
This game still defines the genre for me. Though many good ones have come
and gone, I simply can't bring myself to dethrone Half-Life in my heart.
Sure, the game's a bit rough around the edges here and there and the
On A Rail chapter sucks so much donkey dick its astounding. But the fact
remains that this is probably the most enjoyable FPS experience I ever had
and only Doom III has come close. I expect some of that to change once
BioShock completely sets in.
19 - Ikaruga (Dreamcast/GameCube)

One of the most insense and insane shooters ever, period. Though, honestly
I've always felt more inclined to consider Ikaruga a puzzle game in
shmup's clothing.
Ikaruga presents you with gameplay mechanics that seem utterly simple
on paper. Your ship can switch colors between black and white. Enemies
fire black and white bullets. If your ship color is black and you collide
with black bullets you absorb them without penalty. If your ship is on
the unfortunate receiving end of a white bullet while you're still
black, then your happy ass is toast. And it works the other way around.
Whee.
The brilliance of this game lies in its simple concept. It's a mechanic
that's easy to understand and comes to grips with the first 20-30 seconds
of gameplay, but difficult to master. Each of the game's short five stages
pummel the player into oblivion, testing their reflexes and hand/eye
coordination. Things start out easy enough, with the first stage being a
bit of a gimme, but from stage two until the end, it's no hold's fucking
barred. There isn't a time after the first stage that the entire playfield
isn't literally a SEA of bullets of both colors and it's up to you to navigate
these treacherous waters while constantly switching polarities AND trying to
focus your fire to down enemies.
With as EEEEEVIL as the game could be just with all that alone, you'd think
it couldn't possibly have more up its sleeve. You'd be wrong. Ohhhhh. Soooooo.
Wrooooooong.
Once you take off the training wheels and Huggies Pull-ups and decide to play the
game for real, you'll discover the game's TRUE addictive force... The chain
scoring system.
Normally, enemies aren't worth many points when destroyed by
themselves. The path to scoring big points in Ikaruga is in destroying 3 enemies of
the same color. Once you've done that you begin a chain. Continue
chaining 3 of the same enemy color (black or white is fine) and you'll see both
your score and gaming muscle grow exponentially. All five of the game's stages on
every difficulty are meticulously crafted so that it's possible to chain your way
through an entire stage. A feat this awesome may not get you laid, but go ahead
and practice. Pull off chaining an entire stage just once. Fuck yes, you are
one of the BEST ORGASMS EVER.
Sadly, Ikaruga is nigh impossible to find on GameCube or Dreamcast unless you
wanna pay over $100 or more for it. Luckily, it's coming to XBOX Live Arcade
sometime soon to humiliate an entire new console generation.
18 - Ninja Gaiden II: The Dark Sword of Chaos (NES)
Ninjas:
CHECK
Tight/Responsive Controls:
CHECK
Best NES Soundtrack EVER:
CHECK
Awesome Cinematic Presentation:
CHECK
Painful Yet Pleasant Difficulty:
CHECK
One of the greatest games to grace the little grey shoebox:
FUCKIN' CHECK
17 - Sonic The Hedgehog 2

Sonic the Hedgehog was a pretty fucking big deal when he made his debut in
1991. Sonic was Sega's answer to Mario. Though the first Sonic was indeed
a good game, I felt that it lacked a lot of what was advertised. That being
the speed.
The first sonic was nowhere near as fast as Sega wanted everyone to think.
Sure, the Green Hill Zone was pretty zippy most of the time, but after that
it felt as if they sorta forgot that Sonic was supposed to be fast as the
game tightened up the reins and turned into more of a Mario clone than they
may have realized. The Marble Zone, Labyrinth Zone, and Scrap Brain Zone all
featured Mr. Tude-hog standing around most of the time waiting for platforms
to line up for timed jumping segments than actual speed.
In 1992 Sega released what would be the game that would level the playing field
of the 16-bit era of gaming. Sonic The Hedgehog 2. with this game alone and
some very edgy ad campaigns, Sega closed the gap and created a 50/50 market
share between themselves and Nintendo.
Sonic The Hedgehog 2 is a definitive sequel. It takes the original ideas,
understands where it went wrong the first time, corrects them, and then adds
a whole new mess of goodness to the mix. Sonic 2 is bigger, faster, and
better than its predecessor in every way imaginable.
With Sonic 2, Sonic finally got that speed that he was lacking the first time
around. Almost every stage features one or two areas where the game will send
you screaming forward so fast you almost lose track of where you are on the
screen. But it's not just the speed that makes it great. Sonic 2 still features
some of the slower platforming elements that the first game did, but they now
serve to kinda calm you down for a bit, then it's back to the speeding. They
really hit the nail on the head with balance here.
Sonic 2 is also god damn gorgeous. I still can't help but enjoy the graphics
featured in this game nearly 15 years later. Every Zone in the game is wonderfully
unique with a color palette more vivid than probably any other Genesis game EVER.
Have a look at the Oil Ocean Zone, Mystic Cave Zone or the Aquatic Ruin Zone and tell me that shit's
not pretty. On top of the awesome graphics you also get one of the greatest
soundtracks that the 16-bit era has to offer. Rivaled on the Genesis ONLY by
Streets of Rage 1 and 2. The tunes are so damn catchy that I can't help but
have them stuck in my head for a week after playing the damn game.
This is also the first Sonic game to feel truly EPIC. As you got deeper and deeper
into the game, the stages got crazier and crazier, as did the bosses. It's hard
to still not get that nervous twitch when I head into the Sky Chase/Wing Fortress
Zones or the final epic battle with Robotnik.
I haven't even mentioned the stupidly fun 2 player modes. Sure, they may
have been a tad tacked on in hindsight, but they're still fun as hell.
FUCK YEAH! Sonic 2!
16 - Gradius III (SNES)

The story behind this one is kinda simple, really.
I received a used copy of Gradius III from a friend one year for Christmas
shortly after getting my SNES. What followed for the next month and a half
was a Gradius-fest like none other. Almost every day without fail, we'd end
up playing this game non-stop for 5-6 hours trying to beat it. Since the game
lacked any kind of true simultaneous 2-player gameplay we just played 1-player
mode and alternated turns after one of us lost a life.
It took us over a month of constant Game Overs to finally see the end of the
game on Normal difficulty, and once we were finished with that we graduated to
Hard mode which took another week or two for us to finally proclaim victory.
I really miss the days when that shit was commonplace. Now that everyone's
grown up and has lives you just can't do it anymore. Online gaming is an okay
substitute, but it's just not the same. Ah well...
Gradius III isn't the best shooter for the SNES, but the sentimental nonsense
put it here over Super R-Type. I'm a fuckin' sap.