10 - Phantasy Star Online version 1 (Dreamcast)

Had Phantasy Star Online not entered my life, I think it's safe to assume
that I woudln't be talking to any of you now. Why? Because I wasn't so
gung-ho about the internet back in late 2000/early 2001'ish. I did like
working on computers and helping people build them, but the internet just
hadn't struck much of a cord with me yet. I was still more into having
a life on the "outside," going out with friends and being a
musician. Of course, videogames were also still very much a part of the
everyday equation.
The Phantasy Star series always had a little bit of an advantage over most
console RPGs I played due to its sci-fi theme. Those settings just appeal
to me more than typical swords and sorcery scenarios. If I'm gonna do a
quick series recap, it goes like this: Play everything except Phantasy
Star III. It's a boring mess. Phantasy Star and Phantasy Star II might
be a bit too primitive for people these days as their battle systems
haven't aged well and are clunky as hell. Phantasy Star IV is nothing short
of epic motherfucking win. Too much awesome for one little Genny cart.
Back on track, then. Phantasy Star Online isn't necessarily a great game
by itself. It's a very simple hack and slasher that you can play both
online and offline. It's simple enough to pick up and play, and doesn't
go much deeper. The simplicity is what turns this game into a FUCKING
DRUG. It's not slow and clunky like MMOs, the areas and missions are
fairly straightforward "beat up these guys to go to another area
to beat up more guys," and grinding out levels doesn't necessarily
feel like that much of a grind. The fact that you can log on and do a
Forest and Mines run or something and finish in about 45 minutes feeling
like you've actually accomplished something is the main draw. It just
keeps drawing you back in for more. Even though Version 2 would come
along and fuck up this formula horribly about 6 months later, the GameCube
version redeemed everything they'd done wrong and went on to become the
definitive PSO.
So even though the game was fun, the grind to 100 (or 200 once I imported
version 2) wouldn't have been at all possible without the help of other
people I met online. LOOOOONG after the game had become a boring grind
and that whole "accomplishing things" feeling went away, the
only thing that kept myself and many others that I hung out with around
was the online atmosphere. PSO had one of the best game communities
EVER. I've never seen anything like it. Yes, there were still the
random asshat [REDACTED]s who usually just stuck around the first ship/first
block. For the most part, everyone else was cool in one way or another.
PSO did a lot for gaming in showing just how well an online console RPG
could work. Its legacy in North America and Europe will sadly come to a close
on March 31st, 2008 with the offical closing of the Phantasy Star Online:
Blue Burst servers. You had a hell of a run, PSO. Good times and bad,
we stuck it out! Me and you! It's time for you to go to sleep.
You deserve it.
The spiritual sequel or whatever you wanna call it, Phantasy Star
Universe, ended up being more of a disappointment than most had anticipated.
Though it looks to be redeeming itself with the upcoming expansion, it's
doubtful that it'll ever capture that feeling PSO had. And the internet's
gotten exponentially dumber in seven years so finding decent people that
play that game is like trying to find the "not gay" on decoy.
9 - Teenage Mutant Ninja Turtles (Arcade)

How to waste a fuckton of quarters:
1. Find a Teenage Mutant Ninja Turtles arcade cabinet.
2. Insert 1 quarter.
3. Approximately 1:16 later, you're dead.
4. Insert another quarter.
5. Repeat for 1 hour.
I'm not saying TMNT is cheap... Haha, see what I did there? Fuck, I'm awesome.
AAAAAAnnnyway, a pizza joint near where I lived a while back had a TMNT arcade cabinet
back in around '93-94 and a few friends and I spent way more time there playing
it than we should have. I mean, I already had the NES version that we could
have easily gone back to my place and played for free, but we were idiots
who felt like throwing what little money we had away on quarters for an
arcade game that was tuned to the highest difficulty. I actually think the
owner of the place realized that we came in there so much only to play his
stupid machine (because the pizza was just one big fat grease ball + some
dough and meat) and cranked up the difficulty on purpose just to spite
us. What he didn't know was that my uncle was the guy who collected the
coinage from that machine each week, and anytime myself and my friends
were in there and he dropped by to collect, he'd always give us 20-30
free credits.
Oh, and the game? Yeah, it's kinda hard and cheap, but it's a fucking
blast with 3 other people playing at the same time.
8 - Super Mario Bros. 3 (NES)

Quite possibly the biggest fucking game release ever. Super Mario Bros. 3 turned
the entire gaming world on its ear almost over night. Nothing, and I mean
absolutely NOTHING, came close to the mania that this game created. If you
were a Nintendo Kid in the 80s/early 90s, there's no way you didn't see THE
commercial. You know what one I'm talking about.
Yes, THIS COMMERCIAL. (I
take no responsibility if the youtube link is dead.) It was my first
exposure, and likely the entire gaming indstury's first exposure, to
something I think we're all absolutely sick of now - Fucking HYPE MACHINE.
But Super Mario Bros. 3 lived up to the hype. It was truly the biggest
Mario game ever. Stages upon stages upon stages upon stages ALL of which
were unique, challenging, and fun to play through. If you were a Mario
fan, and let's be honest what Nintendo fan back then wasn't, there was
absolutely NOTHING at all to hate about this game. Other than maybe
GOD DAMN PIPE LAND FUCLAJ:KLFAJ:*R88r8r8r88 I HATED YOU SO MUCH......
At this point it's really hard to say anything about SMB3 that hasn't
been said by countless other people over the years. It's kinda THE
"household" game that everyone I know had, along with
Tetris. And people STILL play it to this day. I can't help but
bust out the ol NES and SMB3 at least 2-3 times a year and run through
it just for the memories.
7. Castlevania III: Dracula's Curse (NES)

Best. Castlevania. Ever. Why? Just because it is! I covered this one
extensively in my NES Week
Konami
Capsule Reviews piece. It's hard for me to say anything else about
it that I didn't already say there. It's just a fuckin great game. I can't find
much fault with it other than our version having slightly inferior graphics
and a wimpier sounding soundtrack. But even then, those points can't
really take away how fun this game is.
6. StarFox 64 (NINTENDO SIXTY FOOOOOOOOOUUUUUUUUURR!)

The one and only reason I bought a Nintendo 64. The single greatest game
on the Nintendo 64. I get a lot of shit for saying that, because HOW
DARE SOMEONE NOT CONSIDER SUPER MARIO 64 THE GREATEST 3D PLATFORMER
EVER, but whatever. Fuck you. After about 40-50 star challenges, I got
bored. Sue me. And the camera got on my nerves.
It all started a little before the summer of 1997. One day after school,
I arrived home to find an odd little box from Nintendo chillin out in
the mailbox. Turns out it was a short 10 minute video promotion for
a new game that was coming out soon. That game, of course, was
StarFox 64. That promotional video, probably the most awesome piece
of advertising EVER.
And just because I don't wanna leave anybody out,
you can check the
whole thing out here.
Yep! That's the propaganda that got me to invest in an N64 with funds
I'd earned from my summer job. That was also the same summer that I
saved up money to buy ANOTHER console for one game - A PSX and pre-order
for Final Fantasy VII. But that has nothing to do with how awesome
StarFox 64 is.
The original StarFox on SNES is by no means a slouch when compared to
this game. It was a technical marvel for its time and pretty damn
fun to boot. StarFox 64 takes everything that was done right with
that game and expands upon it (bringing a few ideas in from the
never released StarFox 2 as well) creating one of the more satisfying
rail shooters in history. StarFox 64 felt cinematic and epic without
sacrificing any element of gameplay.
The game hosts many unique challenges and the path you take through
the game is determined by your decisions and performance in prior
stages. No two stages are the same and clearly a lot of work went
into creating the environments and the unique challenges that each
stage has, be it the background designs, enemy patterns or the challenging
but fair boss encounters. There's also the scoring system which, just like
Ikaruga, sucked me in and made me collect every damn medal for every
damn stage.
The bottom line is that StarFox 64 is one of the best damn rail shooters
ever. It's just a god damn dirty shame what Nintendo has done to this
series since StarFox 64's release. A Shitty Zelda clone, a half-assed
attempt at a 3rd person action game, and a half-baked attempt at a
real-time strategy/flight sim hybrid. And Krystal...fucking waste of a
god damned Arwing furry fodder fucking bullshit!
But hey, at least you can download StarFox 64 on the Virtual Console and forget
all about those other shitty pixelated abortions.